Gaming & Esports Summit
Economics & Business Conference
Oct. 10/11, 2024
Call for Papers
The conference will take place at ESCP in Berlin.
The conference will provide a platform for exchanging innovative thoughts and creating cooperation between researchers in the fields of business & economics related to gaming and esports.
- We are inviting proposals for paper presentations as well as complete sessions consisting out of three papers/presenters.
- This conference provides researchers with an opportunity to present theoretical, empirical, and policy-oriented research on:
- Music in games
- Games and health care
- Serious games and gamification
- Soft skills education
- Sports analytics
- Tournament design
- Virtual economies
- Intellectual Property and Copyright Issues
- Marketing and Intelligent Advertisement
- Business, Economy, and Entrepreneurship
- Social and Ethical Issues
- Games and human behavior
- Investment activity in the digital media and video game industry
- Loot boxes, dark patterns and truth in advertising
- Free-to-Play: Mobile Video Games, Bias, and Norms
- Real Games: What’s Legitimate and What’s Not in Contemporary Video Games
- The ecosystem of esports
- The dark side of gaming & esports
- Sport, Esports, and gaming: Definitions and deliminations
- Esports in Europe, Asia, and the US
- Free to play versus premium
- In-game-shops
- Doping: Legalize it?
- Governance in esports
- Major events
- International esports policy
- Betting market efficiency and anomalies
- Forecasting match & league outcomes
- Uncertainty in match and league outcome: Does it matter?
- Changes of the rules of the game and its impact on the attractiveness of the sport
- Demand for tickets
- Demand for talents: esports and the labor market
- Game publisher
- Market entry strategies
- Riot, Valve, Blizzard, LoL, CSGO, Dota2, R6, Fortnite, PUBG, Starcraft, Warcraft